Content Grab Bag 6/8/18

It’s been quite some time since the last blog post. Here’s a rundown of everything I’ve released since the last one.

Scary Hour: A Super Mario Creepypasta Reading

CURSED

The tenth BADGRAPHIX Feature! This has been the flagship project of 2018 so far. In it, a mercenary misuses the power of a magic ring and releases an ancient curse onto his world.

Promotional trailer:

Castle in the Sky Developer Commentary

I finally take a dive into the development of Castle in the Sky and document the decisions I made updating and maintaining it over the years.

The World Inside Your Pocket

This is a new Roblox project I’ve been working on for a while. It’s based off this colorization of the Kanto region I did all the way back in 2011.

It’s a colorization of the monochrome Kanto region seen in Pokémon Red & Blue, however this new 3D Roblox version also incorporates elements from Pokémon Yellow and the generation 2 games, Gold & Silver.

This project was an interesting exercise in programming, as the map rendered in full actually takes up too much memory to even render on my computer. To get around this limitation, the game is composed of placeholder blocks that are swapped out on the fly with their respective object, whether that be a tree, sign, door, etc.

The placeholder blocks are organized into 28 by 28-block chunks, and those chunks closest to the player are rendered to the player. When the player moves over to another chunk, the chunks the player moves away from revert to invisible placeholder blocks and the chunks the player moves closer towards transform into the more complex geometry the game actually looks like.

Due to the subject material, this project is vulnerable to copyright takedowns, so if it gets delisted at its current location, keep an eye out on this blog to find out where I relocate it.

Here are some screenshots taken during development.



That’s all for now!

Castle in the Sky Ascension Changelog 5/18/17

Hey folks, today I released the first update for Castle in the Sky Ascension in a long time. Since I have a blog to compile together an update log now, I will be doing them here.

New Features

  • Other players now show up as gray dots on your map.

Changes

  • Sound toggle has been changed to a mute button, map can now be toggled on and off, and the restart button has been moved up to the top of the screen with the other buttons.
  • The tabs on the main menu have been resized to each take up one-third of the horizontal length.
  • “Checkpoint reached” message is now much larger and in the center of the screen.

Bug Fixes

  • The achievements submenu now properly shows how many of the 11 achievements you have earned.
  • Purchasing the speedrun timer works properly now.